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honoria in ciberspazio

gallery + reflections

Design Fundamentals for Video Game Design Students
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Design Fundamentals for Game Design Students

Lit Review:  Method idea Peeragogy


  1. Douglas Thomas and John Seely Brown (2011), A New Culture of Learning: Cultivating the Imagination for a World of Constant Change. CreateSpace.
  2. Malone, T.W. (1981), Toward a Theory of Intrinsically Motivating Instruction, Cognitive Science, 4, pp. 333-369

Method support Collaborative learning (https://dpi.wi.gov/sites/default/files/imce/cal/pdf/guiding-principles4.pdf

D&D Learning


Create character sheets with real skills

Test for seer thinker doer

Show your game for feedback https://www.gamasutra.com/blogs/MarsAshton/20181126/331321/At_Meaningful_Play_and_Beyond_Exhibitor_Primer.php


Schiaparelli and the Zen Chicken
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Ink drawing of chicken shape with lobster stencil for a head and jellyfish or the middle section. Honoria Starbuck artist.

Schiaparelli/Dali designed the iconic “Lobster Dress” which debuted in Schiaparelli’s Summer/Fall 1937 Collection. The Lobster dress is a simple white silk evening dress with a crimson waistband featuring a large lobster painted (by Dali) onto the skirt. It is rumored that Dali wanted to apply real mayonnaise to the lobster on the dress but that Schiaparelli objected.

This zen chicken of the sea is inspired by Elsa Schiaparelli's famous lobster dress and my appreciation of the beach and high fashion.

12 x 16 inches on hot pressed 140 lb watercolor paper. 

Prints Available

Mad with Joy Zen Chicken
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Zen chicken calligraphic drawing by Honoria Starbuck

“People from a planet without flowers would think we must be mad with joy the whole time to have such things about us.”   ―  Iris Murdoch 

Zen chicken with floral brain is aware that you are looking it's way with a questioning gaze. Part still life, part calligraphy, part Dada this chicken is bound to confound, this zen chicken is made with India ink, acrylic and watercolor paints. and archival rubber stamp ink. Original drawing on 12x16 inch 140 lb hot pressed watercolor paper.

Zen Chicken drawing/painting/prints are based on serene contemplation and the practice of tai chi combined with odd, eccentric, or humoristic tangents. Viewers are invited to become part of the art as an added component. The artist invites  augmenting the pieces with captions, literary connections, or having a conversation with the chickens. Quiet or laughing meditation with the Zen Chickens is also welcomed. This artwork as insight-entertainment opens manifold layers of potential meaning and referential aesthetics in each Zen Chicken. 

Honoria Starbuck currently lives and works in Austin, Texas in the US where she creates one Zen Chicken a day as part of her daily creative process. 

Prints Available at Saatchi Art.

The Taxonomy of the Bloom
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Bloom's Revised Taxonomy from http://alline.org/planning.html

Design Fundamentals and Dragons Draft
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The future is designed.

You are the designers of the future.  

No matter what the industry, Design Lore must be transferred from one generation of designers to the next in modes that are meaningful, useful, and engaging.


Players will create Knowledge Transfer Artifacts (KTAs) to be used by future novice designers to increase their design powers as they rise through professional levels.


  • Players select one quest from the goblet
  • All players with the same quest are in the the same guild
  • Your guild members will determine form of KTA and organize tasks
  • Create a KTA in allotted time (2 hours)
  • Present the KTA to community


 The Tome, The Scroll, The Taxonomy of the Bloom, The Doctor of Philosophy


  Guild Activity Deadline: 2 hours

Potential forms of KTAs

  • Instructional video
  • Illustrated blog
  • Illuminated
  •   manuscript
  • Comic
  • Game
  • Music video
  • Photo shoot
  • Scrapbook
  • Pintrest board
  • Poster(s)
  • Fashion show
  • Advertisement
  • Comedy skit
  • Illustrated poem
  • Test of skill
  • Flash cards


  1. Assign tasks to each member
  2. Plan - first ½ hour
  3. Execute - second ½ hour
  4. Refine and polish - 2nd hour


Accounting your daily pay

Interim campaign: Commit to outside research on next topics

FEEDBACK from Heath

This looks good! I have a few thoughts from a D&D perspective, which will hopefully be useful.

If you're going for a connection to D&D, there is some terminology that you might shift. A quest or calling something a quest is actually normally seen in online massively-multiplayer RPGs (such as World of Warcraft), rather than tabletop RPGs. You normally get quests from a character, a quest-giver. That could still work. 

If you stick to the language of D&D and other dice-based rpgs, there are some perks. It turns out there's a taxonomy to what you do in those games. The basic unit of play over the course of a few weeks is a Adventure. In a particular adventure, you might explore a ruin, or slay a demon, or whatnot. There may be a medium-scale map attached to an Adventure. If you go with an old-school style, there are many great examples to work from and they're easy to find by googling "D&D adventure."

Adventure = Project. There is even a term for ideas for adventures (ie projects), that need to be fleshed out: an "Adventure Seed'.

A small scene or scenario within an adventure is called an Encounter. If you watched the Lord of the Rings movie(s), the battle with the Balrog at the bridge was an Encounter. (So was the fight in the tomb.) Meanwhile, the whole trek through the underground mines of Moria where those came from would be an adventure.

The largest scale is the Campaign. Many adventures combine into a Campaign, played over months. So the whole course... would be your Campaign. There might be very large scale maps of a whole land or kingdom for a Campaign. The entirety of the Lord of the Rings movie trilogy could be called a Campaign.

All of this could be useful, because an Encounter is like one particular design challenge, while an Adventure is the whole project that challenge was a part of. 

In fact, one of the official sites for free D&D materials uses this very terminology right on the page. http://www.dndadventure.com/  "Encounters, Adventures, Campaigns."

Artifacts works, though something you gain or win in D&D is usually just called "Treasure." It could be a sword or a ring or a chest or a tome of lore, etc. If you gain it through play, that's Treasure. (Same is true in the online games too actually.) But "Artifact" is much classier as something to end up with. I like it. :)

Accounting sort of makes sense to me, though I can't think of what the equivalent in actual D&D is compared to in your lesson... I would say that in-between Adventures is what is called "Downtime" for your character. That'd be when you'd take stock of what you just did and prepare for what comes next. I may not fully understand what you're meaning by Accounting.

None of this needs to be a limit! I love what you're doing here and the idea of a class being like D&D adventure modules is awesome. You could just do it however feels right to you and not go wrong! I just wanted to give you some feedback on the terms you're using, especially since "Encounter/Adventure/Campaign" could turn out to be so damn useful.

Max Ernst discovering collage is an Encounter. Him producing an exhibition or body of work is an Adventure. Surrealism is a Campaign. :)

Styling art lessons like D&D adventures would be incredible fun, and you could probably found a whole side business on selling them as individual artworks. Classic adventures are sort of like Zines.

Usually they have more art and fancy bits, but here's an example of an actual free (current/modern) Adventure for D&D. http://media.wizards.com/2014/downloads/dnd/DDEX16_TheScrollThief.pdf

Your turn!

Design Funamentals as Role Playing Game
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Basic information:


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Video intro to shape:

How to achieve space?

Activity Ideas

6 ways to show depth
Ways to show depth

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Patterns in Interaction design

Pattern in interior design

Patterns in Game Design

What common elements form patterns in some of the games you play?

Patterns in Fashion

timeline of fashion silhouettes

Look for patterns in the newest fashion trends.

Patterns in ancient Japanese woodblocks

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Texture and Photography

Hand Texture Game/Activity

Texture in Graphic Design

Activity with Texture

Activity is at the end of the slide show.


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Musical notation as inspiration for characters.

I imagine that this grim reaper is one of many necessary creatures that play requiems for the people who are about to pass. Their job is to help the living pass by playing a nice song. This is the first time playing the requiem for the piano player. For my animation I will have my character express loneliness and the realization of what her job really means. 

I began character design with basic shapes and then went for humanoid shapes. Towards the end I used the rest note as a shape.

from Jessica Jackson https://jas9589.wordpress.com/2013/04/13/2d-production/

Video Intro to shape: https://youtu.be/bJzGkZwkHt4

from http://www.graffitipedia.net/2017/10/11/wildstyle-tag-style-graffiti-alphabet-letters-3-in-1-graffiti/

from Jessica Wilmart http://jwartclass.blogspot.com/2011/12/cool-characters-building-your-character.html