Log in

No account? Create an account
pinhole camera


honoria in ciberspazio

gallery + reflections

The Taxonomy of the Bloom
pinhole camera
Bloom's Revised Taxonomy from http://alline.org/planning.html

Design Fundamentals and Dragons Draft
pinhole camera


The future is designed.

You are the designers of the future.  

No matter what the industry, Design Lore must be transferred from one generation of designers to the next in modes that are meaningful, useful, and engaging.


Players will create Knowledge Transfer Artifacts (KTAs) to be used by future novice designers to increase their design powers as they rise through professional levels.


  • Players select one quest from the goblet
  • All players with the same quest are in the the same guild
  • Your guild members will determine form of KTA and organize tasks
  • Create a KTA in allotted time (2 hours)
  • Present the KTA to community


 The Tome, The Scroll, The Taxonomy of the Bloom, The Doctor of Philosophy


  Guild Activity Deadline: 2 hours

Potential forms of KTAs

  • Instructional video
  • Illustrated blog
  • Illuminated
  •   manuscript
  • Comic
  • Game
  • Music video
  • Photo shoot
  • Scrapbook
  • Pintrest board
  • Poster(s)
  • Fashion show
  • Advertisement
  • Comedy skit
  • Illustrated poem
  • Test of skill
  • Flash cards


  1. Assign tasks to each member
  2. Plan - first ½ hour
  3. Execute - second ½ hour
  4. Refine and polish - 2nd hour


Accounting your daily pay

Interim campaign: Commit to outside research on next topics

FEEDBACK from Heath

This looks good! I have a few thoughts from a D&D perspective, which will hopefully be useful.

If you're going for a connection to D&D, there is some terminology that you might shift. A quest or calling something a quest is actually normally seen in online massively-multiplayer RPGs (such as World of Warcraft), rather than tabletop RPGs. You normally get quests from a character, a quest-giver. That could still work. 

If you stick to the language of D&D and other dice-based rpgs, there are some perks. It turns out there's a taxonomy to what you do in those games. The basic unit of play over the course of a few weeks is a Adventure. In a particular adventure, you might explore a ruin, or slay a demon, or whatnot. There may be a medium-scale map attached to an Adventure. If you go with an old-school style, there are many great examples to work from and they're easy to find by googling "D&D adventure."

Adventure = Project. There is even a term for ideas for adventures (ie projects), that need to be fleshed out: an "Adventure Seed'.

A small scene or scenario within an adventure is called an Encounter. If you watched the Lord of the Rings movie(s), the battle with the Balrog at the bridge was an Encounter. (So was the fight in the tomb.) Meanwhile, the whole trek through the underground mines of Moria where those came from would be an adventure.

The largest scale is the Campaign. Many adventures combine into a Campaign, played over months. So the whole course... would be your Campaign. There might be very large scale maps of a whole land or kingdom for a Campaign. The entirety of the Lord of the Rings movie trilogy could be called a Campaign.

All of this could be useful, because an Encounter is like one particular design challenge, while an Adventure is the whole project that challenge was a part of. 

In fact, one of the official sites for free D&D materials uses this very terminology right on the page. http://www.dndadventure.com/  "Encounters, Adventures, Campaigns."

Artifacts works, though something you gain or win in D&D is usually just called "Treasure." It could be a sword or a ring or a chest or a tome of lore, etc. If you gain it through play, that's Treasure. (Same is true in the online games too actually.) But "Artifact" is much classier as something to end up with. I like it. :)

Accounting sort of makes sense to me, though I can't think of what the equivalent in actual D&D is compared to in your lesson... I would say that in-between Adventures is what is called "Downtime" for your character. That'd be when you'd take stock of what you just did and prepare for what comes next. I may not fully understand what you're meaning by Accounting.

None of this needs to be a limit! I love what you're doing here and the idea of a class being like D&D adventure modules is awesome. You could just do it however feels right to you and not go wrong! I just wanted to give you some feedback on the terms you're using, especially since "Encounter/Adventure/Campaign" could turn out to be so damn useful.

Max Ernst discovering collage is an Encounter. Him producing an exhibition or body of work is an Adventure. Surrealism is a Campaign. :)

Styling art lessons like D&D adventures would be incredible fun, and you could probably found a whole side business on selling them as individual artworks. Classic adventures are sort of like Zines.

Usually they have more art and fancy bits, but here's an example of an actual free (current/modern) Adventure for D&D. http://media.wizards.com/2014/downloads/dnd/DDEX16_TheScrollThief.pdf

Your turn!

Design Funamentals as Role Playing Game
pinhole camera

Basic information:


pinhole camera

Video intro to shape:

How to achieve space?

Activity Ideas

6 ways to show depth
Ways to show depth

pinhole camera

Patterns in Interaction design

Pattern in interior design

Patterns in Game Design

What common elements form patterns in some of the games you play?

Patterns in Fashion

timeline of fashion silhouettes

Look for patterns in the newest fashion trends.

Patterns in ancient Japanese woodblocks

pinhole camera

Texture and Photography

Hand Texture Game/Activity

Texture in Graphic Design

Activity with Texture

Activity is at the end of the slide show.


pinhole camera
Musical notation as inspiration for characters.

I imagine that this grim reaper is one of many necessary creatures that play requiems for the people who are about to pass. Their job is to help the living pass by playing a nice song. This is the first time playing the requiem for the piano player. For my animation I will have my character express loneliness and the realization of what her job really means. 

I began character design with basic shapes and then went for humanoid shapes. Towards the end I used the rest note as a shape.

from Jessica Jackson https://jas9589.wordpress.com/2013/04/13/2d-production/

Video Intro to shape: https://youtu.be/bJzGkZwkHt4

from http://www.graffitipedia.net/2017/10/11/wildstyle-tag-style-graffiti-alphabet-letters-3-in-1-graffiti/

from Jessica Wilmart http://jwartclass.blogspot.com/2011/12/cool-characters-building-your-character.html

Line Games
pinhole camera

Many Kinds of Lines

Types of lines

Teams compete to see how many different kinds of lines they can draw and name.

Examples: horizontal, vertical, straight, curved, dotted, dashed, fat/wide, skinny/thin, dark, light, zigzag, bumpy, colored, achromatic, gray...whatever words that work will count.  Team with the most illustrations of lines wins.

Pen and Paper Telephone

Three or more people play this pen and paper game, also known as “Gossip!” Begin with a standard 8 ½ x 11-inch sheet of paper for each player. Everyone draws a picture at the top of the paper and passes the paper to their left. Then each player captions the picture and folds it so only the sentence shows. The papers are passed again and the next player draws a picture to fit the sentence. This continues until the paper is full. The papers are unfolded to see a funny story. If you wish, you may begin by folding the papers into four or more sections – one for each player.  — from https://icebreakerideas.com/pen-and-paper-games/

Mail Art du jour
pinhole camera

Today's mail art sent into the network.

Animation Class Resource
pinhole camera

51 Great Animation Exercises to Master

by J.K. Riki | Mar 18, 2013 |