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honoriartist


honoria in ciberspazio

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Redesigning class to be games
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honoriartist
Last semester I built a point system to collect students weekly points.  They have a strong voice in their grade by grading themselves weekly across a set of categories.  After seeing Seth Priebatsch's SXSWi keynote  I am working on making it more into a game metaphor.

Here is a draft of the evaluation sheet.  I'm thinking of naming the points Quality/Experience Points.

 

How’d you do today?  Reflection Point Sheet Honoria Starbuck, Instructor                       2011

FULL NAME ______________________________________________________            WEEK _______

 

Circle one:              Anatomy              Gesture                Observational Drawing                  Fashion Drawing

 

Being Here! You are here with art supplies and actively work to learn.
First half 5 points, Second half 5 points, Late arrivals deduct 3 points                  Being Here Total  _____/10

 

Use this scale to determine your points for the day in the following categories.

Professional 10, Special but not great 8-9, Competent not special 6-7, Lazy 1-5, I did nothing 0.

 

TEAM CONTRIBUTIONS I am on the ___________________ team.  
My outstanding contribution today was:

____________________________________________________________________________________

                                                                                                                            Team Contribution Total _______/10

HOMEWORK  Homework is a serious professional deliverable due on time even if you are absent.

By doing my homework I learned:

__________________________________________________________    Homework Total ________/10

SKILL BLUILDING: Drawing experiments, skills built, presentations, and insights about techniques.  
Award yourself 0-50 points based on your learning, not necessarily the way your drawings looked. 


Write a sentence about the coolest thing you achieved today. 

When I learned or tried _____________________________my drawing changed (in the following way)

 

_____________________________________________________________________________________

 

_____________________________________________________________________________________

Skill Building Total _______/50

INTERACTION You contributed to our class discussions by asking questions, discussing elements of design or color and using professional concepts to discuss the work. Today I contributed ____________________________________________________________________________________

___________________________________________________________          Interaction Total _______/10

How did an OBSERVATION during an art show affect your thoughts on drawing or plans to try new things?

OObservation Total _______/10

 

D Daily Total ______/100
     What questions do you still have about today’s material or about your progress in drawing?
 



More about gaming as education check out Lee Sheldon's class designed like a game.
http://gamingtheclassroom.wordpress.com/2010/03/23/mentions-of-lees-game-design-class/


Video Game Levels and Life by Chris Brogan

It’s fascinating when you talk with someone and they say, “I don’t really have any aspirations to do more. I’m just happy doing what I’m doing.” ... they’re happy just preserving what they’ve got exactly.

It’d be like playing the same level in a videogame for all eternity. Sounds like hell to me.

There’s a lot to be said about the way video games lay out their levels. You start off with a set of skills or abilities that aren’t exactly equal to the task at hand. You have to stretch out through effort, through trial and error, until you go through some further challenge that marks a right of passage. A level.

When you reach this level, usually some new power or skill or tool is earned. But then it starts again, because you then must rely on these new things you’ve learned to move through the next level.

I think life and work especially have a lot to observe from this lesson. It’s the way training and career should work. But what if your career is more like a massive multiplayer online roleplaying game? What if it’s a little more open ended than a set of scripted levels?

Well, there are ways to go about getting new skills and experiences there. The trick lies in paying attention to what’s going on around you, to not blindly repeating the same experiences over and over again, and making sure that you stay aware of the fact that in an open-ended game, what constititutes “winning” is somewhat different.

April 13, 2006
http://www.chrisbrogan.com/video-game-levels-and-life/
About: With over 11 years experience in online community, social media, and related technologies Chris Brogan consults and speaks professionally with Fortune 100 and 500  companies.
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