honoriartist (honoriartist) wrote,

Gamification lecture

Knowledge work is inherently "lumpy," as R. J. Rangaswami described it... rather than being steady and consistent as it was on assembly lines, modern work has peaks and valleys of intensity and workers are more easily able to shift gears between tasks. All to often, the gaps are filled with what Rangaswami called "this 20th century mechanism called meetings." Instead, they could be filled in part by conventions borrowed from games.

Tags: game layer, teaching

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