honoriartist (honoriartist) wrote,

Observational Drawing Student Essays

The essay question on the final exam asks a student to step into his or her own future.

You have been out of school for 10 years. You are a successful professional.  A student from ART108 Observational Drawing comes to interview you and asks, “How do you use what you learned in observational drawing in your profession?”

Use your growing professional vocabulary to reflect back on your learning in this class. Tell the student from the future how what you learned in Observational Drawing relates to your successful career.


·       One well-formed paragraph with beginning, middle and conclusion.
·       3 professional terms used in correct context.
·       Answer is focused on the question

Here are some answers that make me feel that the student has applied and integrated the lessons from the term to be used as they develop as a professional:

NS: As an animator/illustrator I still make use of several things I learned through observational drawing.  The most important of these is Light Logic, which is the way that light predictably falls on an object.  Even when drawing expressively from imagination I utilize Light Logic to dictate where my highlights and shadows fall.  Other things I learned that I still apply to my art today are how to apply contrast to establish a focal point, and how dynamic composition can make a piece more expressive and set a mood to the overall picture.  With all these concepts in mind, I can confidently manipulate each of my drawings to tell a story true to what I have in mind.

AA:  When it comes to the gaming world there is almost always a light source within a game.  One of the main things that my observational drawing class taught me was the use of chiaroscuro in my projects.  When creating an animated world you want to bring your characters to life, especially in 3D, you'd want your characters to pop off the page. When it comes down to the light logic of an object with a light source, there will always be a shadow and a dark and light side. The object will also be concave and convex in ways where you need to ad depth to that figure.  Then there's the factor of what type of mood you want to create, whether it's darker or lighter, not to mention when you add color you can manipulate the story.  When it comes to character design, you kind o need to understand the proportions of the face.  So, thanks to this class, it has take me one step closer to being a better game designer.

BS: I've learned a lot from my first quarter at #AIAustin and Observational Drawing was the first to teach me about the importance of light logic, following proper proportions, and chiaroscuro.  As you know, my games feature extremely realistic graphics with fantastic colors.  By using atmospheric perspective I'm able to create a world that the player can see for miles and would be able to get a feel of distance and space.  Also the shading brings out the shape, form, and even colors of the many different players and objects in the game.  Thanks to fundamentals learned in Observational Drawing I can create a world that players can really dive into and enjoy.

What will students take away from the lessons and use in the future?  Reading these short essays gives me insight into what students value in the class.  By asking students to see themselves in the future gives student authors the freedom to write in a personal fiction style rather than how they might answer a question on a final exam.  I am happy with the information I get from this little question because it verifies understanding, and at the same time, gives me information on student values that I can apply to the next class.

Tags: aiaustin, art, art education, education, lesson plan, observational drawing, teaching

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