Design Fundamentals for Video Game Design Students

Design Fundamentals for Game Design Students

Lit Review:  Method idea Peeragogy


  1. Douglas Thomas and John Seely Brown (2011), A New Culture of Learning: Cultivating the Imagination for a World of Constant Change. CreateSpace.
  2. Malone, T.W. (1981), Toward a Theory of Intrinsically Motivating Instruction, Cognitive Science, 4, pp. 333-369

Method support Collaborative learning (https://dpi.wi.gov/sites/default/files/imce/cal/pdf/guiding-principles4.pdf

D&D Learning


Create character sheets with real skills

Test for seer thinker doer

Show your game for feedback https://www.gamasutra.com/blogs/MarsAshton/20181126/331321/At_Meaningful_Play_and_Beyond_Exhibitor_Primer.php


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