honoriartist

Toy Design meets Pedagogy in Technology


Toy Design Course Descriptions

Otis College of Art and Design

Students develop an understanding of the creative process of toy design. Emphasis is placed on developing toys which engage children in what is referred to in the toy industry as “play patterns.” Students apply skills in drawing, model making and fabrication to create original toys which engage children in imaginative play and shape developmental skills and decision-making, socialization and creativity. Students learn to conduct market research and analysis to insure that their designs are appropriate for the category of toys they are designing. Using various fabrication techniques, students will translate their idea into 3D models, and present the final products to faculty and visiting toy industry professionals.


Fashion Institute of Technology (FIT) New York

TY 326 — Toy Design I and Product Rendering

3 credits; 6 lab hours

This introductory course explores the design of toys in multiple categories. Students' broaden their ability to visually communicate age-appropriate play patterns, safety requirements, and category expectations. From researching to hand-rendering, they develop original, professional quality toy concepts that use various tools and techniques. Co-Requisite(s): TY 352 and TY 327.

Redesigning a Toy Design Course

This paper presents how we redesigned a CAD and prototyping course at Purdue University in order to offer a better framework for design, creativity and engineer. The objective is to give students with a framework to increase their innovation and creativity while designing the toys, which in turn are their mean to apply their CAD skills


What about mashups

Theoretical / Philosophical Paper Published: 05 January 2017

Towards a Theory of Toys and Toy-Play

Alan Levinovitz 

  • The distinction between toys and games is built into grammar itself: one plays games but plays with toys. Although some thinkers have recognized the importance of the distinction, their insights are often contradictory and vague, and the word toy is used unsystematically to refer to a wide range of objects and associated play-activities. To remedy this problem a phenomenological approach to play could be helpful, but those that exist rarely discuss the difference between forms of play, instead using playfulness as ambiguous shorthand for freedom from rules. Beginning with Charles Baudelaire’s 1853 essay, “The Philosophy of Toys,” the author surveys and synthesizes various theories of toys to produce a detailed account of those objects that conduce to toy-play, focusing on insignificance as the defining phenomenological quality of toys. He then uses speech act theory to offer a definition of a toy—an invitation to play with its identity—and explores how the existence of such an invitation depends not only on the intrinsic qualities of the object of play, but also its context and the identity of the player.


Notes

  1. 1.One may, of course, play “with” many other things—the idea of going somewhere, for instance, or oneself. My argument is that in constructions where someone plays with something, the activity is more likely to resemble what I describe as toy-play than to resemble gameplay.
  2. 2.My understanding of toys as an intersection in time between subject, object, and context fits well with Gregory Bateson’s classic argument that play is not an activity but rather a frame (Bateson 1955). Unfortunately, exploring the connections between his account of my play and my account of toys is beyond the scope of what is being presented here.
  3. 3.Playing with a toy still falls within the larger context of a rule-governed world. I could say “You should not kill your friend with that toy,” because no object, toy or not, should be used for murder. The toy itself, however, does not contribute to that normative judgment.

References

  1. Agamben, G. (1993). Infancy and history (L. Heron, Trans.). New York: Verso.
  2. Apter, M. J., & Kerr, J. H. (Eds.). (1991). Adult play: A reversal theory approach. Lisse: Swets & Zeitlinger.
    Google Scholar 
  3. Austin, J. L. (1975). How to do things with words. Cambridge: Harvard University Press.
    Google Scholar 
  4. Barthes, R. (1972). Mythologies (A. Lavers, Trans). New York: Hill and Wang.
  5. Bateson, G. (1955). A theory of play and fantasy. Psychiatric Research Reports, 2, 39–51.
    Google Scholar 
  6. Baudelaire, C. [1853] (1995). The philosophy of toys. In I. Parry & P. Keegan (Eds.), Essays on dolls. London: Syrens.
  7. Benjamin, W. (1999). Selected writings. Boston: Harvard University Press.
    Google Scholar 
  8. Cavell, S. (1995). Notes and afters on the opening of Wittgenstein’s investigations. Philosophical passages: Wittgenstein, Emerson, Austin, Derrida. Oxford: Blackwell.
    Google Scholar 
  9. Crawford, C. (2003). Chris Crawford on game design. San Fransico: New Riders Publishing.
    Google Scholar 
  10. Eco, U. (1993). Misreadings (W. Weaver, Trans.). Orlando: Harcourt.
  11. Gadamer, H. G. (2004). Truth and method. Harrisburg: Continuum.
    Google Scholar 
  12. Hancher, M. (1979). The classification of cooperative illocutionary acts. Language in Society, 8(1), 1–14.
    Article Google Scholar 
  13. Huizinga, J. (1971). Homo Ludens. London: Paladin.
    Google Scholar 
  14. Iser, W. (1995). The play of the text. In W. Iser & S. Budick (Eds.), Languages of the unsayable: The play of negativity in literature and literary theory. Palo Alto: Stanford University Press.
  15. Johnstone-Sheets, M. (2003). Child’s play: A multidisciplinary perspective. Human Studies, 26, 409–430.
    Article Google Scholar 
  16. Ryan, M. L. (2001). Narrative as virtual reality. Baltimore: Johns Hopkins Press.
    Google Scholar 
  17. Searle, J. (1976). A classification of illocutionary acts. Language in Society, 5(1), 1–23.
    Article Google Scholar 
  18. Shaine, F. (1964). What can we do with blocks?. New York: Wonder Books.
    Google Scholar 
  19. Suits, B. (1978). The grasshopper: Games, life and utopia. Toronto: University of Toronto Press.
    Google Scholar 
  20. Sutton-Smith, B. (1986). Toys as culture. Cambridge: Harvard University Press.
    Google Scholar 
  21. Sutton-Smith, B. (2009). The ambiguity of play. Cambridge: Harvard University Press.
    Google Scholar 
  22. Tiffany, D. (2000). Toy medium. Berkeley: University of California Press.
    Google Scholar 

The Toy Theory Of Western History by M.E.D. Koenig

The "military is in reality simply a gigantic communal toy owning organization".


Error

Comments allowed for friends only

Anonymous comments are disabled in this journal

default userpic

Your reply will be screened